“Anyone who does not understand irony at all […] does not know the refreshment and strengthening that comes with undressing when the air gets too hot and heavy and diving into the sea of irony, not in order to stay there, of course, but in order to come out healthy, happy, and buoyant and to dress again”[1].
On September 18th 2023 Italian Prime Minister Giorgia Meloni received a phone call by the African Union Commission’s President.
On November 1st, 2023, news was leaked that the phone call was actually a prank call carried out by the Russian comedy duo Vovan & Lexus. In fact, during the conversation, no discrepancies emerged compared to the public positions of the government on the issues tendentiously raised by the Russian interlocutors.[2]
The simplicity of a prank call escalates into an international diplomatic incident. This episode becomes emblematic as it demonstrates (in addition to the systemic fragility of the filters within the Italian Prime Minister’s Diplomatic Counselor's Office) how irony is employed to address extremely serious issues, such as, in this specific case, the war in Ukraine and illegal immigration from North Africa.
This episode transcends the mere news event and leads to a reconsideration of the current status of irony. If, on one hand, political correctness seems to have flattened the debate, and on the other hand, political incorrectness challenges the achievements of civil living, can irony still be a useful tool to interpret the present and, more specifically, the current state of the architectural project?
Irony is the fruit of a sinuous, “malicious” intelligence: it’s the cunning of Ulysses, the Labyrinth of Daedalus. It’s one of those interactive strategy devices that reverse the signs of a force: weakness, through intelligence understood as mètis, becomes a strength, swift and polymorphic. Here arises the ironic aspect of the dolos, the surprise for the discovered trick, the subtle play with the truth. Irony works by leveraging the opponent’s imagination, the ambiguities of interpretation, and anticipating the gaze of others, articulating a dialogue in search of systematic agreements, contracts, armistices, dissonances, or conflictual voids, where argumentation means saving violence, which is not eliminated but rather internalized and used as a stimulus.
This paper opens with a news story from Italy to draw attention to how irony, even against our will, continues to permeate everyday life and the spaces in which we live.
The contribution is structured around reflections that emerged from the monographic issue of the Ottagono magazine in 1991, dedicated to architecture and entertainment. It develops across three interpretations of ‘fun’ in relation to architectural design: fun as an architecture of deviation, fun as a world within the world, and fun as the fragmentation of the Vitruvian triad.
Photographic project by Sissi Cesira Roselli, Brescia, Italy, 2024. Artwork: BrixiaDue by Andreas Angelidakis.
The word “fun” is placed in relation to irony, understanding “fun” as a potential application of the ironic approach in architecture. In the projects presented below, the idea of “fun” opens irony up to a more collective dimension: the ironic perspective of the individual designer extends into the collective sphere, transforms ways of living, and questions consolidated habits of interpreting shared spaces.
Irony, architecture, and entertainment starting from Ottagono
Irony belongs to the subjective realm of dialectical exchange, leaving objectivity to be what survives objections: it empties the conventional code and introduces one or more variations on a codified subject.
Irony’s gears lead to disconnecting shared mechanisms from the usual support of language to apply them in new yet coherent semantic universes.
As Giulio Giorello writes: “Irony, in order to work, needs a polarity, in the sense that someone must be ironic about something else, so there must be an object of irony and an audience for the irony, and this audience must be intelligent enough to perhaps be simultaneously the object of the irony: this, I believe, is a condition for understanding more about the world in which we live.”[3]
Such a condition repeats cyclically throughout history. To examine how this is reflected in the field of architectural design, some works by Cedric Price are taken as case studies in relation to a series of projects, starting from issue 98 in 1991 of Ottagono magazine, of which this contribution quotes the text on its cover, “Who laughs last?”.
In the editorial “Architecture and entertainment”, Marco De Michelis writes regarding the “new towns” designed in the United States for Disney: “Charles Eames seems to have been the first among architect-designers to realise that this contrivance offered an almost ideal way of reproducing qualities commonly attributed to cities, which the cities themselves are in actual fact materially incapable of creating.”[4]
From here, architecture comes into play as the creator of alternative worlds, where desires of leisure and will for disorientation take shape into projects fueled by ironic visions towards the same reality that tries to exclude these dimensions from daily life. From this crack in the granite wall of efficiency at all costs, emerge architectural projects that create pockets of resistance to a modus vivendi that seeks to foresee and optimise everything. It’s the paradox of living in a present where everything seems to be entertainment, and where yet nothing really is. On the contrary, to make attractive, easy, and quick what by nature requires effort, concentration, and slowness (information, education, culture), necessitates an endeavour that has nothing to do with the lightness being promoted. In these spaces generated by such an exhausting labor we witness the contradiction: pure entertainment is replaced by its slavish commitment to be entertaining and to be entertained.[5]
Considering Price as one of those authors capable of balancing the rigour of technological tension and the determined openness of abstraction, today the need to revisit Price’s studies is linked to the desire to reconsider the project of entertainment as the construction of alternative imaginaries, in a prolific exchange between technical sciences and theoretical visions. Experiences such as those developed by Price once again become central issues in the present, where the separation of the various levels of the design process has established an autonomy of the disciplines, causing their progressive and reciprocal emptying.
The detachment between the theory of architecture and its unfolding within reality has become increasingly evident and divergent in recent decades. While until Postmodernism, technological research and architectural imagination would easily exchange their terms in spatial solutions that saw interdisciplinarity not as an obstacle but as an opportunity, today the abrupt metamorphoses of the architectural project’s realisation processes seem to leave no room for digestion, verbalisation, and irony. The clash of the theory seems to cool down until becoming a vague shadow, often a construct retroactively placed around a project, or perhaps simply a premise for other professions with different names.
Theories should help us remember the questions that led to complex answers and should be inseparable from operativity, as they are projects in themselves. Architecture is a language, and as such, its form is also its content. The architectural project is the manifestation of a thought, and practice is a thought enacted. Architectural thinking is inseparable from both the tangible reality and the intangible dimension, as it always pertains to the modification of space, which is composed of both concreteness and intangibility, bodies and relationships.
We trace the steps of Ottagono, which, with Cedric Price’s Fun Palace,[6] begins a series featuring key projects that embody the notion of fun, expressed through a series of experiences sharing the same ironical approach, meant as an attitude towards reality that is characterized by analytical awareness and an irreverent consciousness which often germinate in times of crisis and change.
The projects presented in the pages of Ottagono are: The Fun Palace by Cedric Price (1961); The Entertainment Center for Leicester Square (Michael Webb, 1962); the Entertainment Tower for Montreal (Peter Cook, 1963); the temporary theatre by Pietro Derossi for the XIV Triennale di Milano (1968). Here we can add to this list three more projects in order to outline an overview of the theme which may last up to the present day: The Bang Bang Club (Ugo La Pietra, Milano, 1967), the project for Ministry of Sound (OMA, London 2015) and Andreas Angelidakis installation at the Brescia Due metro stop in Brescia (Italy, 2023).
To define what are the common traits of these projects, from an architectural and political point of view, we can extrapolate three architectural declinations of the adjective fun, coined by Cedric Price’s Fun Palace, and which can be traced back to the other mentioned projects. First declination: fun as the architecture of deviation, that is a project of time-space dislocation through the use of materials, colours, and compositive solutions. Second declination: fun as a world within the world, through the use of different scales within the same project, and the simultaneity of micro- and macroscopic. Third declination: fun as the fragmentation of the Vitruvian triad of: firmitas, utilitas, venustas.[7]
The Architecture of entertainment, in each of the abovementioned projects, invites the viewers to take on a critical stand regarding the time and the space they inhabit: in this sense, all these projects are also political projects.
1. Fun as Architecture of deviation
“Luxury, for Adorno, is the expression of unadulterated joy. It is also constitutive of art. Life thence finds fulfilment in neither practicality nor instrumental reason. Instead, true joy springs from excess, exuberance, sumptuousness, the senseless, the luxation of the necessary. The surplus or superfluous is what frees life from all compulsion. The absence of compulsion or care is moreover an element of entertainment, even of utopia, and is the substance of ‘pure amusement’. This is a form of luxury, a luxation of work and necessity, that brings it close to art: “Amusement, free of all restraint, would be not only the opposite of art but its complementary extreme.”[8]
Referring back to Adorno’s definition of luxury, as quoted by Byung-Chul Han, the concept of Fun as Architecture of deviation is posited here. Deviation is the discovery of an alternative path, of non-obvious design methodologies. Analogous to the concept of luxury in this sense, fun is also “a luxation of work and necessity”, and therefore a voice of freedom that resonates clearly in the works mentioned below.
In Price’s design approach, the architectural artefact is not conceived to be confined within its "wall-bound" finiteness, but to extend beyond its functional vocation and trigger the creation of new physical and social landscapes. Architectural objects deviate from their perimeter, expand and become environmental, based on Von Uexküll's notion of environment,[9] Where a portion of territory is activated by certain stimuli that define the subject's environment and the subject itself. Architectures, as environmental objects, act upon reality like these stimuli, igniting a reaction in an "unknown and invisible world" and reconfiguring it into an environment.
Price’s architectures expand and re-modulate the space, in an operation similar to that proposed by Casetti for media: “Media are far more than simple presences in a space: they are components that innervate the territory. […] To innervate means to provide an individual or collective body with new organs that were previously external to it.”[10] It’s not a coincidence that Price often employs media devices, emphasising the public dimension inherent in his projects aimed at collectivity, where architecture draws new distribution processes and ways of perceiving the city, blurring the boundaries between interior and exterior, public and private, real and virtual, everlasting and ephemeral.
The ironical mechanism of architecture is to be understood as one of the possible readings of reality, an eventual mode d’emploi for the present, identifying in its essence a stingy tangency with that which is the Formless. As indeed “nothing in and of itself, the formless has only an operational existence: it is a performative, like obscene words, the violence of which derives less from semantics than from the very act of their delivery. The formless is an operation.”[11] Irony could thus be understood as one of the deviant ways that allow ideas to survive the impact. With reality, and to actuate its universal intentions without experiencing its contingencies.
The irony of anticipatory architecture
David Kolb highlights how architecture is less “well-equipped” than all other arts to really be ironic.[12] What Kolb seems to reproach irony for is precisely its tendency to often slip into moralism. In yielding to the temptation to pass judgments, irony loses sight of one of the essential conditions for its existence: the literal meaning it employs must necessarily not be ironic, because only the deduced meaning can be ironic. The author emphasizes how romantic irony arises from the disparity between the boundlessness of feeling and the limitations of the language that must translate those feelings, that is, from the frustration of having to use finite tools to express the infinite. On this trace of the infinite, of the indeterminate, the principle of irony is triggered, which attempts not to fill this void but to make it visible and expressible. According to Kolb, another dimension is added in the postmodern period: the idea of decay inherent in every ideal. Irony, therefore, deconstructs romantic theories and introduces the Platonic gap between reality and its appearance. For this reason, deconstructivist thought, which emphasizes the ineffable, finds in irony one of its most distinctive features, as it does not establish itself in the language among fixed meanings but in the contrast between the attempt to fix a meaning and the impossibility of doing so. Therefore, the profound value that irony can have is to make us aware of our fragility. In doing so, the designer should not force thought or space into rigid and unchangeable forms; this is the danger identified by Cedric Price: the context will change quickly, and the buildings will outlive their irony, losing all meaning.
A response to this issue can be found in Price's notion of "anticipatory architecture," where the author designs his works by planning both their beginning and their natural and necessary end. According to Price, the life of a building is so intertwined with the society for which it is built that as one changes, so does the other; as one ends, so does the other, and so the "ironic" relationship, or simply the relationship of meaning, remains constant, where constant does not mean unchanging, but responsive to the reciprocal fluctuations of meaning. Indeed, precisely to avoid this risk – that the future inherits structures from the present that are now meaningless and useless – architecture must learn to think of itself within a limited temporal duration.
The design process can last a few minutes or a few centuries, what matters is to not fossilise in a given moment trying to quickly tackle issues of contingency, in an honest and continuous effort to question the real utility of an architecture.
Cedric Price understands that architecture is always too slow in responding to the spinning mutations of the city, and therefore must project itself into the future, striving to integrate with this ongoing metamorphosis while knowing how to adapt in turn. Consequently, "anticipatory architecture" takes time, rather than space, as its primary subject – much like irony – in order to come to terms with the planning of its own obsolescence.
Time is always the central dimension around which the design process revolves: according to Price, one of the key strengths of architecture lies in its function as a large time-distorting machine.[13]
An example of this is the proposal presented by the author in 1994 for the international reconversion competition of the Bankside Power Station, now the Tate Modern Gallery. Cedric Price presented a sketch and a two-page text titled “Statement on the Role of Cultural Centres in the Twenty-First Century,” related to the development of the South Bank project. The proposal was to install a glass dome on top of the former power station, transforming the building into a museum item for the city, ready to move along the riverbanks.
With this multifaceted interpretation of the competition announcement, Price precisely echoes the way museums are experienced in the English capital, as authentic public spaces – informal in their usage and open in the free structures offered to visitors like large covered squares. Price takes this vision to the extreme: the exhibition leaves the museum, becoming a fully public event, exposed to the eyes of the citizens, and finds its place in the city, which is simply a slightly larger museum.
All the senses through which the exhibition space is perceived are considered in the design, from the sound of the museum doors opening to the different speeds at which visitors move through it, and even to how one can internalize an intimate experience of art in such a vast environment.
Different ways of dealing with History
This conception of reality as something that is already museumified highlights the commentary on reality itself, which, through interpretation, makes it interesting. This changes the relationship one has with history, making it indeed more fluid: heritage becomes new material for design in the form of sections, fragments, and cut-outs.
In line with such design attitudes, the projects presented in the pages of Ottagono, which illustratively detail their plans and sections, include, among others, the Entertainment Center for Leicester Square by Michael Webb (1962), the Entertainment Tower for Montreal by Peter Cook (1963), and Pietro Derossi's design for the theatre in the Italian Pavilion of the XIV Triennale di Milano (1968).
Michael Webb’s Entertainment Center for Leicester Square (also eloquently known as Sin Centre) presents itself as a tower device where the support elements appear stripped and covered in metallic scales, transforming the whole architecture into a large dancing object. The two parts that compose the project spin around the two large circulation systems, the vertical and the horizontal one. As a matter of fact, void of any commercial or entertaining aim, the idea of fun lies precisely in the creation of the project itself.
Following the same impulse towards verticality, Peter Cook's Entertainment Tower for Montreal is structured. The tower accommodates a variety of functions condensed into an interstellar architecture, engaging with the dream of imminent lunar landings and desired celestial colonization. Auditoriums, theatres, hotels, restaurants, a dancing area, art galleries, and an observatory coexist within a stark design built with geodesic domes and movable elements.
A mesh tower also appears miniaturized in Pietro Derossi’s theatre for the XIV Triennale di Milano (1968). The tower, on which spotlights and loudspeakers are attached, is one of the mobile devices that compose the project, which boasts: a pulpit with a convex mirror, a projection booth, movable partitions for projections and sound isolation, a semisphere in polyurethane and moquette, platforms called "pluripuffs", inclined planes, and semi-rollers. These devices are aimed at structuring space in an adaptable manner; each object does not have a singular use but serves a momentary necessity.[14] Thanks to its versatility, during the occupation of the XIV Triennale, this place became the perfect theatre for the lit political debate, as Derossi writes: “The construction of the magic and the unreal to break through the practical-inert world that oppresses us may become the road to follow in the search for freedom.”[15]
2. Fun as A world within the world
Projects of varying scales, commissions, and materials populate the Price archive, ranging from a recipe for cooking a nicely crunchy bacon to a project for the Port of Hamburg. Measuring the world is one of the recurring themes in his writings: measurement is what allows us to represent reality in a narratable way, provides the necessary data to alter it, and helps us understand the relationships between the elements of a project.
The issue of measurement is distinctly different from that of scale. In fact, regarding the Generator project, Cedric Price wrote: “THE SYMBOL: any size, only one shape.”[16] Architecture is no longer a matter of scale but rather of shape, and how its meaning changes with alterations in its measurement. The overturning of these dimensions creates an impasse, encapsulating in a gesture the universal and all-encompassing power of a symbol that is inherently scale-less.
Connecting the discussion on architectural drawing with that of scale, it's interesting to note how Cedric Price used a stamp featuring the outline, both in plan and elevation, of a red London bus as a unit of measure. He would apply this stamp to the drawings he presented to his clients. This was immediately useful for easily communicating, even to those unfamiliar with technical drawings, the proportions of the project. The London bus used as a unit of measure is particularly evident in Serre I (1986) and Serre II (developed later between 1988 and 1990), a project for two greenhouses commissioned for Parc de la Villette in Paris, interpreted by Price as two secret gardens within the large public park designed by competition winner Bernard Tschumi in 1983. In the case of Serre I and II as well, the concept that a single form could be decisive when repeated at different scales is revisited, and the stamp of the red bus aids in understanding the relationships between the parts. The presentation of the project always features very precise technical indications regarding the tubular structures that would compose the two large transparent tunnels of the glass greenhouses. Simultaneously, there are almost dreamlike signs that outline their ineffable yet equally important characteristics: the colours, the sound of water, the variations in plant textures, and the scent of roses. Since roses were the main guests of these greenhouses – commissioned by Derly, a perfume company – they feature prominently in Price's notes as large as architectures.
The structures have an elliptical section, defined through a series of early digital developments aimed at maximizing internal volume and natural light for optimal plant growth.[17] This project also echoes, as in the Fun Palace project, the theme of a miniature universe, a world within a world, an architectural bubble protecting a small wonder.
No longer protecting a natural microcosm, but a vivarium of architectural experimentations, the parallel universe of clubbing in the late Sixties draws from a compositional language analogous to that of Cedric Price in terms of graphic signs and structural devices, which is seen in the use of mesh beams the homage to the architecture of transformability.
The microworlds of nightclubs
Nightclubs constitute an island of identity in the city's homogenising magma; they are spaces of immersion in unease. Particularly in Italy, projects such as the Piper in Rome (Francesco and Giancarlo Capolei, Manlio Cavalli, 1965), the one in Turin (Pietro Derossi, Giorgio Ceretti, Riccardo Rosso, 1966), and Mach 2 (Superstudio, Florence, 1967) transform night into the new day of experimental architecture. These are places where the relationship between body and space is examined, denied, and condemned. Music becomes a catalyst for all the arts. Over the following decades, the space of club culture evolved alongside changing music trends, to which the design must adapt.
Club architecture faces the challenge of designing the enchantment of a suspended space, where the recipe for success follows mysterious rules and is difficult to replicate elsewhere. Making a desire tangible is the starting point of these projects, which, like any sacred ritual, successful party, or indomitable bacchanal, is made of nothing becoming the engine of everything: architecture has the difficult task of channelling this energy without imposing hierarchies, allowing it to explode in its yearning for freedom. In this sense, nightclubs become true temples of fun, where entertainment captures the freshest cultural trends and makes them enjoyable for an audience that absorbs their disruptive impact almost by osmosis. Entertainment becomes culture, and culture becomes commerce: the twists of irony are often ruthless.
In 1969, Ugo La Pietra designed the Bang Bang nightclub and the Altrecose boutique[18] in Milan. The boutique is located at street level, while the nightclub is situated in the building's basement. Like two sides of the same coin, these two realities coexist ironically, each mirroring the other: music and fashion, art and architecture, commerce and entertainment. Day and night blend together in a simultaneous existence that sees both the boutique and the nightclub open at the same time. Both spaces are neutral and are activated by the visitors who, through a series of controls, can lower transparent methacrylate cylinders from the ceiling. These cylinders, serving as display cases for extremely valuable or dangerous items, contain merchandise for sale. A slightly larger cylinder houses the inclined elevator that connects the commercial area of the shop with the night-time area of the club, allowing nightlife memories to resurface in the daylight.
3. Fun as The fragmentation of the Vitruvian triad
In the work of Cedric Price, we witness a questioning of the dialectical pairs on which architecture has always relied: inside/outside, open/closed, smooth/striped, static/dynamic.
Without mass, without surface, architecture renounces everything that used to characterize it: it empties itself of a precise function in order to become pluri-adaptable, it takes off its status of the institutional monument to become a relational device, it strips itself of material consistency to be reabsorbed by the horizon, vanishing once again in nature, but always thanks to the highest artifice of technique.
Therefore, the malleability of irony requires the interlocutor to overturn common and literal meanings to be understood. In its elusive contours, irony can embody a thought that anticipates the future.
Within its capacity to multiply meanings, irony can highlight or smooth out, reveal the unspeakable through a new code, or create new alphabets for submerged worlds. However, in this reversal of scenarios, it can also lead to exclusion. Irony carries the risk of ambiguity and, consequently, the danger of being misunderstood or not understood at all. It leaves the receiver with the final opportunity: the possibility of grasping or missing the profound meaning of the message. For those who practice irony, this poses the risk of ending up on the margins of decision-making, in the deserted and uncontested realm of those who are excluded or who exclude themselves from the game.[19]
Ideally continuing the review presented by the magazine Ottagono, we insert in this section the project for the Ministry of Sound II (OMA, London 2015) and the installation by Andreas Angelidakis at the Brescia Due underground station (Brescia 2023).
Studio OMA won a competition in 2015 to redesign the Ministry of Sound in the Elephant and Castle neighbourhood of London.[20] From the ashes of the iconic nightclub, the studio developed a proposal which both in its intentions and in its design solutions, recalls the matrix of the Fun Palace.
Like the Fun Palace, OMA’s architecture for Ministry of Sound II is a dynamic container of experiences, capable of adapting not only its internal layout to accommodate various functions but also its external form. The project reimagines its silhouette according to its programming, altering its volume to expand or compress in response to the activities inside. The recurring large lattice beams that slide floors between them like giant drawers recall the tubular structures envisioned by Cedric Price for the Fun Palace. Indeed, as evidenced by the project presentation, it explicitly adopts the Fun Palace concept as a desire machine intended for a wide range of activities.[21]
As with every subculture, its end is defined as soon as it begins to be decrypted, and perhaps this is the case today for club culture, which passes through the meshes of “the constant fragmentation of a leisure offer that encompasses everything and aggregates nothing.”[22] To this increasingly fragmented offer corresponds an increasingly individualised use of the entertainment space, which, from museums, nightclubs, theatres, and multifunctional centres, moves centrifugally to focus on the sofa in our homes. From there, through our devices, we access claustrophobic cultural, musical, and artistic offerings, increasingly tailored to what we already know and increasingly restrictive to the niche to which we belong. Thus, a moment of unusual lightness surprises us when we are forced to go out, move, and remember that our bodies live and move in a shared physical space.
In continuity with what was already inaugurated by Postmodernism regarding the shift in the meaning of an object that translates based on its measurements in space, Andreas Angelidakis's project for the “BrixiaDue”[23] metro station is an example of out-of-scale that ironically brings the theme of archaeology into the ineffability of the present. Here the buttresses of the station are dressed as cyclopean Doric columns. The reversal of the classical structural element unleashes the sense of vertigo at the base of the ironic approach: to show, through an operation of reversal, an unprecedented reading of reality. In this specific case, the ironic language is also used for a reflection on the times of architecture, triggering a short circuit between the archaeological find and the technological solution. The load-bearing element becomes a contemporary ruin and tells of the amazement of finding oneself in an unsuspected elsewhere. The forked columns unleash an ironic disturbance of Vidlerian memory, accentuated by the materials used: the soft columns in rock wool and PVC give the final slap to the rigidity of the Vitruvian triad, transforming the marble coldness of classicism into the uncertain softness of contemporaneity suspended in mid-air.
Episodes such as that of Angelidakis bring the architectural language, hybridised with that of contemporary art, outside of its conventional spaces. A slice of entertainment escapes the logic that wants to package it and falls onto the tracks of everyday life, bringing us back to discover a moment of irony that awaits us not in a museum or a club, but at a provincial subway stop.
If entertainment risks to be captured in the algorithms, and the fun frays in the design of utopic architectures, is it then possible to still be ironic today?
Is irony in architecture perhaps a luxury that we can’t afford anymore, or is it a way to see reality, to interpret the world from a non-schematic point of view, free of preconceptions?
Irony in architecture is an awareness, a distrust of what until recently had been carried forward with blind faith: in the distance between the subject and the object, it repositions the author in relation to his work and the work in relation to its time. In relation to irony, architecture is called to question its own monumentality, and the architect his own authorship, relaunching a reflection on the meanings with which these terms are charged.
Irony is generated from a lack of faith and pushes therefore towards research, it fears immobility, it is heretical but not discouraged by the possibility that the answers can be found elsewhere and that the only way to find them is to question the given data, the fixed points. In this sense, it can still be a way of reading our time.
In the feared Post-ironic city,[24] obsessed by ecological rigour, where “the human delirium” has been flattened by sustainable efficiency, irony seems lost: it’s the tragedy of dispensable architecture. Baudrillard writes: “Indeed, this is the only genuine function of the intellect: to embrace contradictions, to exercise irony, to take the opposite tack, to exploit rifts and reversibility – even to fly in the face of the lawful and the factual. If the intellectuals of today seem to have run out of things to say, this is because they have failed to assume this ironic function, confining themselves within the limits of their moral, political or philosophical consciousness despite the fact that the rules have changed, that all irony, all radical criticism now belongs exclusively to the haphazard, the viral, the catastrophic – to accidental or system-led reversals. Such are the new rules of the game – such is the new principle of uncertainty that now holds sway over all. The operation of this principle is a source of intense intellectual satisfaction (no doubt even of spiritual satisfaction).”[25]
Evanescence of language requires a continuous readaptation of the terms of thinking in order for this to be comprehensible in the passage from one subject to another. As seen, the ambiguity of irony amplifies this already complex dynamic, and for this reason it is often experienced with scepticism: he who knows how to smile can be a danger – he keeps something diabolic inside which can destabilize the order of things.
Therefore, one of the tasks of the projective irony can be that of helping to become aware of an occasion[26] and of its uniqueness, improvability and irreversibility. And this, as Jankélévitch remarks, is because irony, unlike humour, is a directed tactic. Humour is vagabond, wandering, while irony has “security and rootedness”. In essence, an intention to want to change things, even if sometimes veiled, is present in irony and is missing in humour, which is content to smile about it, which “does not hide swords in the folds of its tunic.”[27] In light of this, it can be said that irony includes a strategy in its approach and that this strategy can manifest itself in architecture through objects capable of profoundly modifying a given environment, initiating relationships that were previously unexplored, bearers, beyond their construction, demolition, and reconstruction, of new modes of political thought for the project.