A few weeks ago, during a conversation about the popular Myers-Briggs Type Indicator test[1] with a former student of mine, recently graduated, an interesting argument came up.
The test, through an introspective self-report questionnaire, establishes what your Psychological Personality Type is, among a range of 16 typologies depending on how you perceive the world and make decisions. She asked me to take the test, which I had actually never heard of, to understand which category it would have assigned me to. During the discussion she told me that she did not want to repeat the test for fear of not confirming the result, of which she was particularly proud, obtained in the first attempt: INTJ or the ARCHITECT. Smiling, positively surprised by the profound value she assigned to the title, and by the pride that such a result had triggered in her, I had to confess that, even today, being able to put this title in my business card arouses great pride in me. Being an Architect means a lot to me too. But I also had to confess that the meaning of the word Architect, and consequently that of Architecture, varies greatly depending on the contexts in which the word is used, especially if inside or outside the discipline. I rarely wear black, and often, in certain contexts, I have felt uncomfortable being called an architect, in an almost, for me, derogatory sense.
If you do a survey today, asking a number of common Italians what architecture is, or—more precisely—what do they need an architect for, most reactions will be weird faces and out of focus answers. In some cases the need for an architect, at least in Italy, boils down to the signature and the stamp needed to obtain building permissions. As such, the architect is only a bureaucratic figure who can validate a construction process, no regard for either the quality, the meaning or the goal of that same process. This is the only “specificity” that most people are willing to grant architects. Nevertheless, in Italy, the percentage of projects validated by the stamp and signature of a professional architect is still very low. The reason being, other professionals (mainly engineers and “geometri”)[2] can also affect the built environment. Unlike other professions, practicing architecture cannot rely on a strong scientific basis. It does not have (at least today) a solid ground or a set of commonly accepted criteria to guide actions and make decisions. It is incredible how unpopular this professional figure has become in Italy, the country with the highest “density” of architects in the world. According to data shared at the 2014 Biennale dell’Architettura in Venice,[3] there is one architect for every 414 inhabitants in the Italian peninsula.[4] When I tell my students about this, they often ask me why we have so many architects. Although I honestly do not know the answer, I can say that studying architecture in Italian universities paves the way for different “interpretations” of this profession. For instance, we have architects working in such contexts as theaters, movies, fashion, photography, landscape, education, product design, and many others, but only a few of them are actually involved in shaping the built environment.
In the past, in Italy, architects enjoyed a high social status. To some extent, it still sounds good and fancy to practice this profession, although the average earning is very low. According to a 2023 report by Almalaurea,[5] Italian architects (of which only 45 percent come from building design)[6] make less money compared to their colleagues in other countries. On average, it takes six years to become a licensed architect in Italy and another five years for a licensed architect to earn a monthly salary of about 1,600 euros. A widespread lack of awareness about this discipline is, in my opinion, the main reason for such critical conditions (more so than the incredibly intense competition, as some suggest).
What people think an architect can do for them is far different from what an architect could (and should) do for them. Somehow, people lost track of Architecture. As a consequence, Architecture is slowly slipping into obsolescence. Architectural design is not an appealing job anymore. Proof of this is the continuously negative trend of enrollment in architecture schools. Once again, following a trend started in 2010, in 2019 there were fewer applicants to Italian architecture schools than available spots.[7] The only significant outcome of the recent changes affecting the organization of Italian academic curricula has been the pulverization of architecture as a discipline into myriad apparently appealing technical sub-disciplines like interior design, urban planning, product design, landscape design and so on. Centuries of tradition stressing the holistic nature of architectural design have been wiped out by cutting off all the interdisciplinary ties that made architectural design the crossroads bringing together many fields of human expression. By disintegrating into a plethora of specialist (mainly technical) disciplines, Architecture lost its natural vocation of interpreting of the different forces active in the transformation of the physical environment.
Consequently, the meaning and the essence of architecture started to be misunderstood. One result of these convoluted conditions is that Architects have lost contact with everyday life. They are often associated with glamour and extravagance. Architecture is seen as an exclusive luxury, a decorative and unnecessary contribution to the built environment. It is expected to live in high-definition pictures in magazines and webzines but is hardly capable of influencing collective imagination. In fact, it does not affect life anymore. Architecture has become inaccessible and exclusive not only physically but also, economically (architects increase cost and decrease lifespan of buildings) and culturally (architects’ buildings are cryptic and meaningless). Architecture doesn’t live in the present, even if it is of pressing actuality. In a famous lecture he gave in Berlin in 1984,[8] Giorgio Grassi compared architecture to a dead language, like Latin or ancient Greek, a language outdated and obsolete in its use, but able to give an incredible contribution to understanding todays’ phenomena. An interesting position, indeed. Yet, the risk here is a pessimistic drift infused with nostalgia, suggesting some sort of re-alphabetization of an obsolete language as the only life jacket. In fact, to be an architect and an architectural educator one must have a vision for the future; optimism, therefore, must be a part of this mind frame. Sometimes architecture is associated with a technical problem-solving discipline that managers, experts, and lawyers can master better than architects can. This has led architecture to lose part of the specific know-how that was learned in and from construction sites.
In the same meanwhile, architecture as a whole discipline and design as a mindset, are not easily marketable by communication strategists. Media need information for immediate consumption, and data must be easy to consume and digest even without any knowledge. As we all know, architecture is hard to define. Like with electrons in physics, it is only possible to define an orbit, a field of tension where architecture can be met. For a long time, architecture inhabited a space somewhere between imagination and reality. It cannot be precise, as it deals with both theory and practice: Ea nascitur ex fabrica et ratiocinatione,[9] Practice and theory, manual and intellectual labor are its parents, as Vitruvius said 2.000 years ago. More importantly, architecture must have a mutual relationship with life. Scientists have proposed hundreds of ways to define life, but none of them have been widely accepted. The only sure thing about life is that it must deal with evolution and change, and it has a limited time span. This is why the definition of architecture, too, evolves constantly, thus requiring continuous updates, commitment, and faith.
Architecture’s not dead! This is the violent, intentionally “non-academic” scream that is about to rise at this point of my contribution. In doing so, I am quoting Wattie Buchan, lead singer of the Scottish punk band The Exploited (certainly very far from being a nostalgic Latin scholar).[10]
What if instead of being dead and buried architecture has simply hid itself somewhere waiting for better times? In 2002, Rem Koolhaas stressed the notion of “Bigness” in his seminal book S,M,L,XL[11]: as he put it, building was trying to replace architecture and “all these breaks with scale, with architectural composition, with tradition, with transparency, with ethics—imply the final, most radical break: Bigness is no longer part of any urban tissue. It exists; at most, it coexists. Its subtext is fuck context.”[12]
On the contrary, maybe poor Architecture (scared by Bigness) ran away and was given asylum by its longtime friend and ally Context, turning on incognito mode. This would have made it possible for Architecture, as in a “moral fable,” to become invisible while hosted by Context, with whom it had always entertained a mutual and fertile relationship with intricate plots, where cultural, political, economic, and technical demands inseparably merge.
So is Architecture alive? Yes, Architecture is alive and it exists in Context. To rediscover the beating heart of Architecture it is imperative to understand the contextual milieu within which it exists.
Context is an unfinished choral book from which Architecture takes meaning and energy. In turn, Architecture, too, contributes its own “episodes” to it. Context is like a cloud, whose precise form develops from a previous form at a given moment and is doomed to fade in the immediate future, thus leading to a continuous evolution. Architecture operates in this evolution. Therefore, it is more important to take into account the structural values of the Context rather than chasing the exaggerated individuality and self-referentiality of the building and its technology. Understanding the dialectical relationship between the structure of the Context and the formal structure of Architecture is a pressing, necessary question to revive Architecture and make it fertile again.
Architecture, its transdisciplinary role saved by the shelter of Context, in turn graciously sets Context as the focus of its own interests. Architectural design uses the built environment as a quarry of data to inform future projects, both from a conceptual and a physical point of view.
Understandably, the most physical component of Context is the environment, both built and natural. Today more than ever the built environment needs design and the multifaceted character of Architecture. It requires architects not only as mere designers of good buildings but mainly as professionals able to read, interpret, and fix. Due to ecological emergencies, sustainability issues, and lack of sensitivity, there is not a single acre of virgin land that is worth “anthropizing” by encrusting it with new buildings.
Architects are needed for their learned capacity to envision, thus pairing—entwining—theory and practice. They are required to help and support decision making; to research building materials and technologies; to rediscover the laws of nature hidden behind codes; to consider and advise the so-called “informal sector”; to fix urban mistakes; to restore and repurpose historic buildings; and to speak of style and aesthetics. In other words, they are needed to promote concepts and ideas that can help the built environment evolve toward an accessible and enjoyable place where life can happen.
The built environment is and will be the target of Architecture, whether we speak of the natural expression of the rural environment brutalized by intensive exploitation or the urban environment traumatized by a century of economic speculation.
Architects can continuously reshape their ability to read the built environment as an opportunity to contribute a verse to its narrative plot. Under these conditions, reading, understanding, and interpreting the built environment become critical design tools. Verbs like evaluate, re-use, fix, re-cycle, get rid, clean-up, complete, re-purpose, wipe out, make room, occupy, extend, implement, reorder, sew up, and so on must become main actions for architectural design.
There are multifarious tools used to read the built environment, and to understand the opportunities it provides for architecture. They range from the analogical and traditional to the most advanced and digitally precise. They include such “areas” as survey, measurement, sketching, technical drawing as plans and sections, photography, videos, and laser scanning. All of these instruments are necessary for a correct understanding of the project. Yet, they are not enough. These highly sophisticated tools are very precise but their results happen to be too analytical and specific vis-à-vis the direct and physical experience of the architectural space. The fundamental tool for reading the built environment is physical—haptic—experience; in other words, a person accessing that space, moving in and reacting to it or envisioning doing so.
Teaching one to read the contextual narrative means promoting the importance of the contextual experience, to become a user of architecture and to be able to impart a language of Architecture. As such, fiction is perhaps the most acute means to infiltrate mass media culture and the dominance of the ephemeral image. Architectural design is, in and of itself, a form of fiction. Teaching students to appreciate the built environment and to speak of Architecture through its lexicon of words and drawings is a first important step toward a new awareness. Educating students to develop a contextual sensitivity, means making them able to speak warmly of Architecture in a precise language that conveys with exactitude.
Learning to read, recognize, and evaluate contextual issues will result in re-educating people about architecture and what architects can do for them.
Context existed before, during, and after architectural design; it is affected by design and it should inspire design. Within this framework, design is a continuous modification of the Context and architects, as surgeons, will operate in Context to accommodate the new needs introduced by the evolution of life, values, and ideas. In surgery, a profound knowledge of the body and of its health state is essential for a successful surgical operation and, more importantly, to avoid rejection phenomena.
Context is a combination of material and immaterial substances, some easier to survey and report on a drawing, some ephemeral and quite impossible to reduce to a Mongean projective reality. Sophisticated and apparently arbitrary and bizarre tools need to be developed to re-educate spatial sensitivity and sensibility in the age of Global Positioning Systems, live tracking and, free access to data.
Training the capacity of seeing, watching and learning from Context by extracting countable and objective data from uncountable and subjective perceptions will result in a less scattered and confusing built environment, where respect and meaning will lead decisions instead of obsession for extravagant novelty and maximization of profits.
The following 10 exercises are attempts to train this capacity and also to trigger curiosity and instill passion for Context in inhabitants of the built environment, but also routines to develop skills and methods to search Context for the fertile ideas without which design is just a mere and arbitrary formal speculation.
Drifting in Context
Since we have become addicted on Google Maps as a tool to walk places, relearning the art of getting lost becomes a more and more urgent architectural expression.
From Baudelaire’s flânerie to Guy Debord’s drift[13], walking places without any other purpose than being an acute observer of urban life is an important learning tool for architects, a fundamental method to have an idea of the context in which we will design.
By walking a design site aimlessly you will understand how mutant context is and how continuously varied and affected it is by its inhabitants as well as by time, weather and light.
The street view image provided by the smart phone is only a frozen impression of its physical appearance, useful to get to places but not to understand them.
_The Drift
Take a photocopy of a map of the site and a stopwatch.
Go for a walk on the site in different times of the day and different days of the week.
Start from the same place being it home, studio or another relevant urban position.
Start the stopwatch and record your itinerary decisions and all the slowdowns imposed by your curiosity (shop windows, colors, people), and by the impositions of the site (traffic lights, sidewalks, fences) in short, all those things not easily representable in a scale plan.
Represent your drift in the map together with any discovered points of interest, using a set of graphical conventions of your own invention.
Repeat the experiment in different moments of the day, and different days of the week, and under different conditions.
Compare the results, trajectories and ending points of the different drifts and try to identify variables and invariables of the path.
_Urban Gambling
Make a site plan that covers an area at least four times bigger in dimensions than the actual site of intervention for the project ex. (if the site is 50×100 mt, chose an area of at least 100 x200mt).
Start walking from a location on the edge of the map of your choice directing your steps toward the site.
Each time you find yourself in front of an intersection, roll the dice and let it determine the direction to go, and register it on the map.
Make your own rules and write them carefully, as 1–6 left, 2–5 straight, 3–4 right, or something similar, but once you start, follow strictly the suggestions of the dice. If you meet a condition not previewed in the rules, stop and add a written rule to the list for that peculiar condition.
Each time the route addresses you to the edge of the map, bounce on the edge, go back on the opposite side of the street, and restart the route.
Map carefully your itinerary, and see what the resulting diagram can suggest in terms of area coverage, means of access to the site and frequency of repetitions and overlapping.
Capturing the Context
In any urban site, there is a dialogue between history, buildings, and events that takes place over time. This dialogue creates a rich palimpsest of material traces— marks on walls, patinas on door handles, demolitions, re-buildings, re-paintings, painting overs, overlays, insertions, extensions, modifications, — that reveal multiple usage and overlapping narratives.
In his essay “The Tell-the-Tale Detail”, Marco Frascari describes that while a plan drawing shows the “plot” of a building, the design of the details crystallizes the “tale”.
Details articulate the story of the architecture. Frascari says that certain important details are impregnated with significance; these “tell-the-tale” details can give us an understanding of the whole.
This series of exercises aim to capture small portions of the site using Frascari’s attitude of viewing a detail as an indicator of a larger condition.
With the attitude of an urban crime-scene investigator, and using the skills and the tools typical of such an attitude, you will organize portraits and identikits of the site, starting by collecting evidence in a scientific way. The exercises will serve as the basis for a forensic and taxonomic series of site studies, able to ignite tales about our sites.
_Using a Camera as a Fishing Net
Take an old camera (analog or digital) and cover the monitor or viewfinder with paper tape. As an alternative, hold a smart phone backwards and take frontal pictures (so you can’t see the screen).
Give yourself a set of rules as in “I will take a picture every ten steps,” or “every walking minute,” and start capturing pictures of the ground from the same distance— maybe help yourself with a custom-made spacer.
Map the location of each shot on a site plan, trying to cover at least a sample of all the different soils of the site.
Once at your desk, download all the pictures and discover carefully what ended up in them, by zooming in and out and trying to name episodes and recognize colors and materials.
Re-organize the pictures in an appealing mosaic-style plan representation.
You can repeat the exercise with vertical surfaces at eye level, creating an atlas of building materiality and finishes.
_The Curio Cabinet
Find a box of Ziploc plastic bags of different sizes and some tweezers.
Print a map of the site in a handy format, and bring some sheets of paper to take notes.
Go for an exploration of the site paying particular attention to things that can be found on the ground.
Collect the objects or the material samples that you find of particular interest.
Put each item in the Ziploc bag using the tweezers.
Label the object, with a code and locate it on the map. Maybe take a picture and write some notes about the object in its context.
Once at your desk, design and build a curio cabinet, some type of display case or shelf to organize—hanging on the wall or laying on a table—all the items collected next to each other to form a display.
This display of apparently valueless random objects will invoke curiosity, and will become a precious informal representation of the site.
_ Tell-the-Tale Tile
During a site visit, identify a detail that indicates a moment of change in the evolution of the built environment of the project site and locate it on a map.
Please note that, for a detail to be a possible subject of your study, it should:
_show the intersection of at least two different materials; and
_show “the passage of time”, through weathering, the juxtaposition of old and new materials, patina, or literal traces and markings left on surfaces.
Make a mask made of heavy cardboard capturing a portion of surface equivalent to that of a common ceramic tile, approximately 30×30 cm.
Put the mask on the detail chosen, helping yourself if needed with paper tape.
Take a picture keeping your camera straight to the subject, in plan or in elevation minimizing vanishing points.
Think and take notes about why this detail reveals to you an important narrative.
On a 30x30cm white sheet of Bristol board or watercolor paper, at your desk with the help of the picture taken or live straight on site, redraw the framed chosen detail at 1:1 scale.
You may use whatever medium is most appropriate for your subject matter and intent (pastel, pencil, colored pencil, ink wash, a combination of media, etc.) as long as it is hand drawn.
The image should be composed full-bleed on the sheet and it must be as carefully and faithfully rendered as possible in a hyper-realistic way.
In other words the drawing should at first glance appear to be a photograph.
As a set, these drawings will form an impressive reading of the project site, allowing you to see your surroundings in a new way.
Composed together as the tiles of a floor or of a wall, the drawings will have a spatial and visual impact in their own right.
_The Windows Atlas
During a survey, collect pictures and/or sketches of doors and windows that can be found on site.
Pictures and sketches, will be made as straight as possible to the subject in order to remove all the vanishing points, or they will be used to abstract information such as dimensions, proportions, colors and materials. They will have the goal of revealing the character and the identity of the built environment.
Windows and doors are thresholds between interior and exterior; through them spaces are made accessible and are lit. They are frames for both the views on the surrounding landscape as well as for the spatiality of the building.
How are they made? How big are they? Do they have shutters or curtains? How do they work in framing light and views? How are the fixtures protected from the elements? Are there recurring themes and figures?
Once in studio, print the pictures or open them in photo editing software in the same scale and proportion and organize a big fictional elevation of the site as if it were a whole building.
_Castings
Take some toilet paper or paper towels.
Dip the paper into water mixed with a small amount of PVA glue for a while and then let it drip all the excess humidity.
With this procedure paper will become softer, pliable and easier to adapt and copy “physically” other surfaces.
Lay the wet paper down and push it against a surface that you find particularly interesting for texture, plasticity, or aging. Use a towel or other cloth to gently press on top of the paper to soak up all the excess water. The paper will follow the form of the object.
Let the paper dry completely before removing it from the surface you want to reproduce.
The surface will leave marks on the paper that will solidify once the paper is completely dry and stiff. This procedure creates a cavity that contains the exact imprint of the object. Paper has a remarkable memory and dries to create very detailed imprints.
Try using pastel, crayons or charcoal to pick up the texture of the embossed paper surfaces.
The casts produced, reminiscent of fossilized remains, will capture the memory and the texture of the surface.
Assembling them in a sort of three dimensional catalog will result in an abstract sculptural representation made of on-site textures.
_Rubbings
Take some sheets of white paper or similar material.
Place a sheet over the subject of your investigation.
Rub a material of your choice that is able to deposit marks against the paper.
You can use charcoal or graphite pencil but also various forms of blotted and rolled ink, chalk, wax, or other experimental matters.
The marks left on the paper will make visible textures and surface discontinuities measuring only a few thousandths of a millimeter and resulting in a very precise and accurate reproduction of the subject.
The drawings produced using these two techniques will be composed in a series of abstract drawings and can be easily transformed in pattern and textures reusable in the design activity.
_Puddlecolors
Get good-quality and weight watercolor paper and a set of brushes.
Choose a view or part of the site that you find particularly interesting or worthy of further study.
You can use latex gloves throughout the assignment.
Begin a drawing of your subject; pencils are permitted uniquely for small construction drawings or for reference.
Make a watercolor representation of it using only materials or substances found on site, dipping the brush into puddles or other sources of liquid, or spilling bottled liquid on dust or other materials near you, naturally present on the site.
At the end of the drawing, as for the caption of a painting exhibited in a museum, add a description of the materials used to paint, with reference to how that material arrived at the site.
The painting produced will turn out to be a super contextual representation of the site.
Registering the Context
No matter what preservationists and nostalgists can think about it, the environment, as everything infused with or affected by life, is characterized by change over time. This series of exercises are targeting the effect of time and life on a specific site and the way such changes might be recorded and mapped.
A register is a device able to extract data capable of representing and study how a space changes, especially when there are a number of different types of register, as those found in a weather station.
Registration logs a situation or phenomenon and makes it visible, sometimes through the patterns that emerge from a mass of data, or by comparing found material with an agreed scale (such as a ruler or thermometer).
Registering urban phenomena can help us to understand a building or space as an active organism through monitoring changes to materials, light, air movement, sound levels, structural movement and dimensions. The data extracted by the register and organized in an intelligible form can show how a site is used, by recording types and frequency of use of different spaces, movement patterns, occupation levels and feedback by the building’s users.
_The Register
You will be designing and making a device to register one or more elements of the site that you are fascinated by and think could be worthy of further investigation, and how they change over time or across other change agencies. The register can record the viewer’s analysis of a building too, recording individual subjective assessments of its spaces.
The length of time during which this device will register change is up to you, but it must be defined. The time scale of the register can be slowed, revealing the historical changes the site goes through.
The device must be made to exhibition quality, using innovative purpose-made or reusing ‘found’ materials or repurposing mechanisms.
The register may operate involuntarily, or may need an operator. It will need to fit snugly into place within the site or be able to move along a designated route through the space.
It must produce a durable result that can be retrieved and edited where necessary to communicate information to others, (eg., as film, photogram, photography, sound recording, physical inscription, trace, automatic drawing, numbers,diagrams, texts.)
Telling the Context
Remember, there is not one correct story, only correct ways of seeing what the stories can be.
This category of contextual investigations is focused on the capacity typical of narrative tools to talk about places and spaces starting from the lived or imagined experience of them. Written language and storytelling can express the inexpressible, turning the immaterial component of spatial contents hardly representable in drawings, tangible and transferable.
These exercises will demonstrate the important role of architect as a storyteller, which has been manifested in architecture since its beginnings.
These written assignments will show how fictional stories can play an important role in designing architecture, not just as a separate and supplementary exercise, but as an integral element of the design process.
These narratives will become tools for a deeper understanding of the context.
_A Narrative
You are asked to write a two pages fictional narrative situated in or related to the site of your project.
It can be a description, a story board, a scene for a movie plot, a cartoon, a fairy tale, a romance, a drama.
By writing, you are asked to ‘draw with words’ the site of their projects where the assigned program will be organized similarly to the appropriate dwelling of their characters; in short to ‘write this very place.’
Issues of materiality, atmosphere and character are paramount, and must be expressed through ‘word-designs’ and life episodes.
The narrative writings must express the experiences and the imagined space, describing it from the user's perspective rather than from the designer’s perspective. In doing so you will combine fictional and non-fictional aspects of space appropriation and you will envision the potential changes of the site induced by design and time agencies.
_Writing the Place
Spend a delimited gap of time on site (one hour, one morning, one day, …) experiencing the spatial quality of it, observing it and using it as the scenario for some informal activity, (e.g. reading a book, eating a sandwich, taking a nap, making a phone call).
Do not take notes or sketches during the experience, just take what you get from it as a peripheral or background presence.
Once you leave the site, using the memorized perceptions try to describe in written form, with a proper language, as precise as possible, the site as experienced during the visit.
Make sure, in your written description to cover the following areas:
Physical presences such as constructed elements (monuments, buildings,), natural elements (green areas, trees, animals,), traffic and transportation mode (cars, bicycles, buses,) and people (presence of tourists, residents).
Perceptive presence of smell, sound, taste, touch, temperature and other visual sensations, and of the global feelings induced by the site.
In the written description, you are allowed to use only your memory of the site, no pictures, notes or other tools. This exercise is using memory as a filter to select the most relevant aspect of the site. You can use sketches or other forms of visual support for the description, only if they are made after the experience in a remote location, using memory and not copying sketches or pictures made on site.
_On‑Site Plots
This exercise is the second part of the so-called Curio Cabinet assignment developed in the Capturing the Context category. It will add a fictional component to the forensic approach developed there.
Take the curio cabinet developed before and start to join narratively all the specimens collected in a fictional plot.
The specimens collected will be reused in the fictional plot without a particular order but with the goal of rooting them even more in the context.
The result will be a story with fictional characters acting and moving in a real context, using real objects found on-site for an imagined situation.
The exercise will force the writer to imagine everyday life tales triggered and hosted by the spatial qualities offered by the site. The actors of your script will be less fictional than the scale figures in a cross section, and they are potential fruiters of the design activity.
Architecture, to me, has a lot to do with meaning; with the reasons why things are done the way they are done. To be an Architect is to be able to hide thoughts and meaning inside forms.
I finally took the Myers-Briggs test[14] and came out as an ENFP Turbulent Campaigner personality type: “Enthusiastic, creative, spontaneous, optimistic, supportive, playful. Value inspiration, enjoy starting new projects, see potential in others.”
Not an Architect? Fair, I take it.